I turned DaVinci Resolve project files into a cutscene engine

I was building the intro for a match-3 game called MatchCraft, made in Godot. Thirty-six seconds: eight painted slides that slowly push in and cross-dissolve into each other, a narrator over the top, ambient sound underneath, subtitles fading in and out on the beat of the voice. The obvious way to ship that is to render a video and play it. I did not want a video. So I ended up using DaVinci Resolve, a professional video editor, as the authoring tool for a cutscene that never becomes a video at all. The game reads the edit out of Resolve’s project file and replays it live. ...

July 12, 2026 · 10 min · Nathan Broadbent